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1. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
all gallente attack & combat battleships are allmost the same. The Navy Megathron is very Boring please take some Drones from it, and put the weaker 5% dmg bonus, and give it 8 Turrets and a 10% more MWD speedbonus or something funny.
- by Antimatter Launcher - at 2013.05.13 18:30:00
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2. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
i argument with mathematics, and you with nothing then empty words you say im wrong, but the numbers dont lie if i use a Apoc, i have far more then enough tracking and dps to own your navy habringer with easy. just pressing fire and repping my...
- by Antimatter Launcher - at 2013.05.10 15:31:00
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3. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
Antimatter Launcher wrote: Theia Matova wrote: Antimatter Launcher wrote: " Do we really need this speed ships more into the game? " why not ? will you remove all BC,s because they are similar to BS ? would be boring. i like eve for eve...
- by Antimatter Launcher - at 2013.05.09 13:05:00
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4. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
Theia Matova wrote: Antimatter Launcher wrote: " Do we really need this speed ships more into the game? " why not ? will you remove all BC,s because they are similar to BS ? would be boring. i like eve for every ship more and more. it beco...
- by Antimatter Launcher - at 2013.05.09 12:56:00
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5. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
" Do we really need this speed ships more into the game? " why not ? will you remove all BC,s because they are similar to BS ? would be boring. i like eve for every ship more and more. it becomes more complexity. more complexity = more fun.
- by Antimatter Launcher - at 2013.05.09 01:48:00
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6. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
you dont know the design philosophy of Battle Cruisers hu ? A battlecruiser, or battle cruiser, was a large capital ship built in the first half of the 20th century. They were similar in size and cost to a battleship, and typically carried the s...
- by Antimatter Launcher - at 2013.05.09 01:35:00
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7. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Not true. really. A Nightmare is pretty much the only situation in which Tachyons really work you speak at now. but in odyssey the paladin will become this option too. and with hard work and some other weaks in ...
- by Antimatter Launcher - at 2013.05.02 19:03:00
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8. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
well that what you asking for is much work and despide on what you want to do with the fitting. need a drone npc 00 ratting fitting ? need an sansha 00 ratting fitting ? need an level 4 mission fitting ? need an small scale pvp fitting ? need an ...
- by Antimatter Launcher - at 2013.05.02 18:45:00
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9. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Mega beams are broken i admit. the cost to much energy. they should cost more then hybrids because of ammo advantage, but not 4 times more. i thin 3 times or 2 times more would be enough. btw here some facts. fittings with 2 damage mods and T2 ...
- by Antimatter Launcher - at 2013.05.02 18:30:00
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10. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Regolis wrote: The Tachyon Beam laser is a unique weapon and should be balance separately. then give gallente a unique weapon with separately balance and 18% more dps
- by Antimatter Launcher - at 2013.05.02 17:37:00
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11. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: They are about par, regardless of whatever numbers you can fabricate. made my day mathematics is on my side. over and out.
- by Antimatter Launcher - at 2013.05.02 17:33:00
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12. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Quote: 3. zero with T1 ammunition that is the most use for pve with a hyperion/megathron because faction/T2 ammo on a 8 turret ship in pve will make more loss then win. Thinks the Hyperion still has 8 turrets... S...
- by Antimatter Launcher - at 2013.05.02 17:21:00
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13. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Bucca Zerodyme wrote: 1. Only about 40% better Tracking, thats only 1 TC 2. No, you need to click, thats more then zero seconds 3. Constant cost not Zero 2. You cant fit 8 tachyon beams on a Abaddon, you need Fitting Mods for that 3. You can f...
- by Antimatter Launcher - at 2013.05.02 16:33:00
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14. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Megabeams are to equivalent of the best railguns ? dont make me laught. then give me railguns with 18% more dps and higher PG and Cap consume. otherwise no balance without issues for the Tachyons. and btw, ammo is not just for pvp ;)
- by Antimatter Launcher - at 2013.05.02 15:53:00
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15. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Debora Tsung wrote: Antimatter Launcher wrote: the 1200 dps Beam Laser Nightmares Just laughts at my Railgun Hyperion/Kronos in 0.0 farming Better compare that to a vindicator that's at least a Pirate faction ship, too.... are you k...
- by Antimatter Launcher - at 2013.05.02 15:52:00
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16. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
you are kidding right ? 1. Tachyon Beams have a Far better Tracking then 425 Rails 2. Zero Reload Time 3. with T1 Crystals Zero Costs 2. Tachyon Beams can reach 1000 DPS with T1 Crystals on a Abaddon 3. Abaddon has 26250 powergrid. Hyperion has...
- by Antimatter Launcher - at 2013.05.02 15:23:00
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17. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
new modules ? what about making old modules usefull ? like 350mm railguns or other modules i never see on fittings.
- by Antimatter Launcher - at 2013.05.02 12:09:00
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18. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Beam Lasers have a better tracking then rails that better archetype tracking leads to better overall bonus from TE or TC or similar. Beam Lasers have more dps then rails Beam Lasers have more alpha dmg then rails Beam Lasers need less ammo the...
- by Antimatter Launcher - at 2013.05.02 12:04:00
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19. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Deerin wrote: .....overcorrection..... Please apply it to our ships too. Check Pest vs Hyp. Both have 6 turrets. Pest has two damage bonuses while hype has double damage wrapped into one + rep bonus. + 125mbit drones + 1 more low. Their speeds...
- by Antimatter Launcher - at 2013.04.10 15:26:00
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20. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
@ Hyperion. well the cargobuff would be nice. and fit perfect with the ship size. we must remember that the hyperion is the biggest battleship by far from its size. so add a little bit cargo, and please add a little bit max velocity, so it fit be...
- by Antimatter Launcher - at 2013.04.10 15:15:00
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